Related Vacation Book Subjects: Iowa
More Pages: Scott Page 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100
Books to read if you're planning a vacation in "Scott", sorted by average review score:

Histories & Mysteries: The Shipwrecks of Key Largo
Published in Paperback by Best Publishing Company (September, 1995)
Author: Thomas A. Scott
Average review score:

Great info on wrecks in the Northern Keys
Great book. Includes a little bit of history of each ship. When it was built. Who owned it. How it came to be a shipwreck. Tom certainly did his research. Covers the most popular dive sites in the Key Largo area. Even covers some of the not so well known, including the Northern Light. Don't miss it.

A great shipwreck resource for the Upper Keys!
This book lists the ships that have gone down in the Upper Keys - either through disaster or sunk as an artificial reef. It is an excellent anthology giving the history of each of these ships as well as current diving conditions on each wreck. If you a wreck diver and plan to dive the Upper Keys, this book is a must.


Honda Odyssey, 1977-1984 (M316)
Published in Paperback by Clymer Pubns (June, 1984)
Authors: Clymer Publications and Ed Scott
Average review score:

clymer review
Everyone who has a Honda Odyssey FL250 needs this book. It contains very helpful information on how to service and maintain your Odyssey. I've found the information to be very accurate as well. Bottom line: this should be in the garage of every Odyssey owner.

all around coverage of odyssey mechanics
if you are reading this then you are an odyssey owner. i would sugest this book be bought by anyone who needs help getting their vehicle started and maintained.


Hong Kong Action Theatre!, 2E.
Published in Paperback by Guardians Of Order (31 July, 2001)
Authors: Nicole Lindroos, Jeff Mackintosh, Chris Pramas, Lucien Soulban, Scott Kessler, John R., Jr. Phythyon, David L. Pulver, and Terry Richards
Average review score:

Style, Style, Style
Hong Kong Action Theatre! 2nd Edition is a game based on Chinese action films such as Crouching Tiger, Hidden Dragon and The Killer. It attempts to accurately portray the style of these films and tries to cover all the genres: kung fu, wire fu, gunplay, and so on.

Players portray actors in Hong Kong cinema. Characters are created using Guardians of Order's simple Tri-Stat system, rounding out the character with skills like gun combat and kung fu and special attributes to set the actor apart like Director's Friend or Cantopop Star.

The actor is the character that players will be portraying every single game. Their abilities and attributes will remain stable. However, the character's Role changes from one session to the next.

Each session is a movie, and the Role is the actor's part in the movie. A Role can be anything from Triad Assassin to Hard-Boiled Cop to Drunken Fisherman. Each Role has unique abilities that stack on top of your actor's for that specific session.

Another interesting quirk of the game is Stunts. During combat, players are encouraged to have their characters do the wild and death-defying stunts of Hong Kong cinema. The wilder and more dangerous the stunt, the better the reward. Characters are rewarded by the gamemaster with Star Power points which represent the Actor's pull in the cinema world and his or her popularity with the audience. These can be cashed in for rerolls and other goodies such as script rewrites (e.g. the villain happens to be standing next to barrels of flammable liquid).

The game also contains a lot of "real-world" information on Hong Kong and the history of Hong Kong cinema that some might find interesting and others might find to be a waste of space in a roleplaying game book.

The game is great. With an energetic group with a feel for the Hong Kong action genre, you can make movies to rival Hong Kong blockbusters. In some respects, I feel that HKAT lumps too many of the genres together with no demarcation between gun fu, kung fu, and wire fu films, and so they all get smushed together. In general, it's fun, original, creative game and a worthy second edition to the original by Gareth Michael-Skarka.

Gameplay is episodic, with each game session being a "movie" independent of other game sessions. The movies can cover any of the traditional Hong Kong action film genres.

Kung Fu Action!
This is a solid system for a Kung Fu movie action game. This is made by Guardians of Order, so it uses the Tri-Stat System (if you've played BESM, this will be very familiar). The basic system is based on three stats: body, mind, and soul. You use these base stats to calculate your health, energy, starting star power, and attack and defense values. You then buy attributes and defects that customize your character. HKAT! 2 offers a wide variety of attributes and defects that allow you to build any kind of character. And if the attribute or defect you need doesn't exist, you can make a new one! (The GM, of course has say on what is allowed.) HKAT! 2 has the unique concept that the PCs (Player Characters) are actors playing roles in movies. When you make your character you make an actor, and can only buy an attributes and defects that are open or actor only. Then you use star power to bid on the role you want to play. Now you buy role attributes and defects to add to your character to simulate the special effects crews and such (the role attributes and defects go away at the end of a movie), and you can use leftover star power to improve the role too. What's cool about the role/actor concept is that your group can play a wide variety of games, say a horror action thriller one time, then a waxia (as in Crouching Tiger, Hidden Dragon) next. Also using star power, one person can have the lead role one movie, and some else can outbid him for the lead next time, so everyone gets a chance to be at the center of a game. At the end of a movie, the GM hands out star power rewards you use on the next movie. What you get is based on what you bid as well as how well everyone did and bonuses the GM may hand out. This encourages everyone to work as a group, as if the group "wins" the movie, everyone will get more star power. Another good point is that if you die, it's not necessarily bad, because it's only your role that dies, not your actor, and if you die heroically, this can be worth bonus star power!
Make no mistake, this is a Role-playing game, with emphasis on role-playing rather than dice roles and statistics and rules. While creation is a little involved, it's fairly straightforward one you get use to it. For resolving actions the Tri-Stat system offers one of the simplest systems I've seen.
Combat is also petty simple, I won't go into the details here, if you've played other tri-stat games, you'll be on familiar turf. HKAT! 2 does, however offer some optional combat rules that are worth mention. When you attack, you can choose whether to deliver a high, low, or medium kick or punch and you can target an opponent high, low or torso. The type of blow you deliver gives a bonus or penalty to your damage and initiative, for example, a light punch will let you attack sooner, but won't do as much damage as a hard kick. The attack location affects your opponent's defense, if you attack low, but you opponent defends high, your opponent will have a harder time defending.
The system, in summary is simple, yet flexible enough to handle any thing from swordplay and magic attacks in ancient China to a fierce shootout in modern Hong Kong.
And finally, I'll cover the quality of the book. As is typical of Guardians of Order, this is a well-done book. It's a good read with cool art and it is very clear. There is also a lot of extra martial here besides just the game. There is a section on Hong Kong, one on the history of Hong Kong film, one with summaries on a lot of Hong Kong films, and finally some sample adventures to get you started. The extra info is really great, especially for some like me who only has little knowledge on Hong Kong film; this book is a treasure trove of info for creating you own Hong Kong action film game. The only flaw I saw in this book is that the last line in some of the sidebars at the beginning of the book was truncated, and while this is annoying, no impotent information was lost (it was mostly flavor text) and this flaw doesn't greatly detract from enjoyment. Given how error riddled other role-playing games (just look at the errata on 3rd edition D&D) are, I couldn't justify taking off a point for this. I highly recommend this book if you want a simple and flexible system for an action Hong Kong style game.


How Stocks Work
Published in Paperback by McGraw-Hill Trade (28 August, 2001)
Author: David Logan Scott
Average review score:

A Fun Book to Read
This is a fun book to read. Though entertaining, it is also educational and will serve you well when you are ready to invest in stocks. In fact, it is packed with important information that is easily assimilated. This book is so interesting that my spouse read it and became interested in the investment process. This has saved me hours in trying to explain how the market works
Strongly recommed this book for family reading. Especially if you have children in high school,college or just entering the work force. A terrific book to take on vacation and read while in the air, at the beach or on ship board.

Lock, STOCK, and Barrel
"How Stocks Work," a singularly efficient reference into the world of stocks, was written by celebrated financial author, Dr. David L. Scott. The book is systematically arranged from the concise preview-summaries at the beginning of each chapter, to the discussion of the topics in bold-faced question and answer style, to the indexed listing of subjects. Stock values, stock investments, special tax implications, among other stockholding matters, are treated completely and judiciously. The section examining mutual funds significantly heightend my awaresness of certain investments. The book concludes with specific guidance pertaining to Internet, radio-TV, library, and brokerage firm services available to investment families. "How Stocks Work" should be a desktop manual for both the experienced and the inexperienced stockholder. Unquestionably, Dr. Scott has again succeeded in conveying sense and sensibility toward our investments...lock, STOCK, and barrel.


How to Be More Credit Card and Debt Smart (Volume 1): Powerful Financial Management Strategies for Saving Money on Your Credit Cards and Debt!
Published in Paperback by Press One Pub (July, 2002)
Author: Scott Bilker
Average review score:

Excellent book! Gotta love this guy!
What a valuable book. Read it cover-to-cover yesterday morning -- called my credit card companies in the afternoon and trust me -- I saved far more than the cost of the book ... including shipping! This book should be required reading for anyone who has credit debt. In fact, I think it should be added to all high school and college curriculums. Excellent purchase plus turned me on to the companion website ...

Taking the stress out of learning about credit!
"I have enjoyed reading it! What I like about "How to be more Credit Card and Debt Smart" is the way it is written is like having a conversation with a friend. Picture it like this, instead of two people but a person and the book sitting at a table with a nice warm mug of Starbucks (that I brewed of
course) and learning about credit issues in a relaxing and easy to remember format."
--Susie Marion


How To Do Everything with JavaScript
Published in Paperback by McGraw-Hill Osborne Media (28 February, 2003)
Author: Scott Duffy
Average review score:

Excellent Solutions-Oriented Guide
I went through several JavaScript books to find one that covered everything I needed. This book was by far the best out there. It's simple enough for the beginner, but still has useful information for someone who has written HTML & JavaScript before. It's just generally a good guide to have around.

Clear and concise guide
I bought this book after reading a good review of it on another site. I was not disappointed. The author really does a good job of going through java script programming without putting you to sleep. Great for beginners.


How to Print T-Shirts for Fun and Profit!: 2000
Published in Paperback by St Pubns (June, 2000)
Author: Scott O. Fresener
Average review score:

This book has it all: how to print, how to market and sell
I recently had the opportunity of attending one of the seminars taught at U.S. Screen Printing Institute, in Tempe, AZ, the company whose founder (Scott) wrote this book. It was there that I got my hands on this book. The book totally takes you through the ins and outs of printing T-Shirts, whether you want to do it (as the title says) for fun or as a serious business. It not only discusses the technical part in enough detail: it also goes into the marketing and sales of your product. Scott has shared in this book (and all the products he offers) his knowledge and experience of over 25 years in this industry, so that all who are considering taking it seriously as a business don't fall in the same pitfalls he went through. So: don't waste your time and money. Get yourself a copy of this great book. It's worth every penny you will pay for it and more!

start with this book
Don't waste your time with other books. Read this first! I screwed around with other books, and even a few video tapes before running across this. I underestimated the book at first (mainly due to the title-it sounded to me like one of those "I'll show you how to make money!" garbage books) But, I was presently surprised, and my shirts didn't turn out well until I read this.

It is written by Scott Fresener who is one of the industry's leaders, and he also runs a screen printing school in AZ. Many of the other books I've seen are on a craft level, or talk about ways of doing things that are from the 70's and way out of date.

This book will give you a good overview of the whole process, equipment used and your options at several price levels (home made to large production), and even has plans to make your own press. It is a valuable resource that will save you lots of time and money.


How To Save Your Stuff From A Disaster
Published in Paperback by Preservation Help Publications (01 October, 1996)
Authors: Scott M. Haskins, Joan Haskins, and Preservation Help Publications
Average review score:

I was paniced!
What a life saver this book was! My whole box of photos (yes, an old cardboard box) was in my garage when we were hit by huge amounts of rainfall last winter. The rain poured through the garage and soaked everything that was down there. I was paniced. My girlfriend told me to go and buy this book which I did promptly. I saved every single photograph in that old box. Now my whole family history is in the proper type of books, in order and protected. Everyone should own this book. It is an excellent guide and reference book that you will refered to over and over.....

Everyone should have a copy of this book
This easy to read and down to earth handbook helps anyone learn to preserve and protect their family history, photos, collectables... and basically all the stuff we accummulate and treasure. Also, learn how to respond and save your stuff when disasters hit, like earthquakes, floods... or grandkids! After all, anytime you loose something dear to your family's history, its a disaster. The book's step by step instructions and abundant pictures make the information easy to follow.

This book has been reviewed by the conservation community, the disaster response industry, professionals from museums and auction houses, genealogical professionals and always receives the highest compliments and votes.


How to Survive Hospital Care: Or "Why They Keep Bedpans in the Freezer"
Published in Paperback by Legendary Publishing Company (January, 1996)
Authors: William C. Anderson, Jean Terra, and Scott Anderson
Average review score:

An absolute MUST for every hospital patient.
I read the review of this book in the New York Times, and knew it was a necessity for an upcoming surgery. The "Times" said you would laugh so hard you'd fall off your bedpan. The review was correct. Heartily recommended for every hospital patient as a "cheerer upper."

Made my hospital stay more bearable
What I was in the hospital for, you don't want to know. But a friend dropped this book by and it really cheered me up. Great cartoons, too


How to Win Your Crown: A Teen's Guide to Pageant Competition
Published in Paperback by Abby Publishing (October, 1998)
Authors: S. A. Bordenkircher and Scott
Average review score:

Wonderful Starting Point for Pageanteers
I have been competing in pageants since I was little, and reading this book at my friend's house was great. I had introduced my best friend to pageants when she was 12. I got her the book and she read it. Later, she won Jr Miss All American. She felt great and told me to read it,too. I picked up so many details to help me in my next competition. Even as a "veteran" pageant contestant, it gave lots of hints and helped in some of my questions about competing in differently styled pageants.

Wonderful book for ALL teen age girls!!
This is a wonderful book that all teen age girls should read. It is full of wonderful ideas on how to be the best that you can be. The importance of being proud of who you are is stressed over and over again. Goal setting and attitude are discussed. The book gives many practical suggestions on how to look your best using color and style, and how to establish your own identy. A great handbook for all teen age girls and their mothers.


Related Vacation Book Subjects: Iowa
More Pages: Scott Page 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100